The Autumn Twilight campaign has officially ended with the only player character to survive, God, reaching Bremerhaven in Germany at the end of Going Home. The intent of this campaign has always been to play through all of the Twilight 2000 Europe modules, Escape from Kalisz, the Free City of Krakow, Pirates of the Vistula, Ruins of Warsaw, the Black Madonna and Going Home.
Now that these modules are done, we are putting Twilight to rest for a while to play other things, but may come back to T2K to play the modules set in America.
There are still a ton of updates to do to this journal, which I should have up in the next week or two.
The smoke has cleared and the boats have sunk and the Vustula Queen has reach Warsaw. We finished the Pirates of the Vistula Module the other night. Check out the details in the Twilight 2000 campaign log. We’ll be starting the Ruins of Warsaw when we game next.
For shitz and giggles we’ve switched game systems from Twilight 2000 to the Aftermath! set of rules by Fantasy Games Unlimited. I’ve always felt that Aftermath was one of the best skills-based RPGs out there and has a combat system that goes into much greater detail than T2K does.
Basically I just got tired of the weird abstractions that T2k did for the intent of simplifying combat (e.g. The M-16 having 10 shots, a 9mm Beretta holding two, etc.). Twilight:2000 has a great set of modules but the game itself is simplistic and has limited opportunity for character advancement or improvement. Aftermath, on the other hand, has far fewer options for modules set in their post-apocalyptic setting but the system itself is great.