The Twilight's PeakTRAVELLER
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Number of like terms found for Federation: 8

Confederation

Group of independent states, worlds, or systems united for specified purposes while generally retaining more freedom of action than the members of a federation. Also known as a league or alliance (especially of princes, nations, states, worlds, or systems).



Darrian Confederation

Group of worlds in the Darrian subsector (Spinward Marches) settled by humans from Darrian (Spinward Marches/Darrian 0627 A463955-G) during the period 1137 to -927. The current capital is Mire (Spinward Marches/ Darrian 0527 A665A95). The Darrian Confederation contains 18 worlds within the same subsector and has a population of 17.19 billion. Darrians are humans who developed independently on Darrian. Some Solomani blood is evident from Solomani traders who encountered Darrian in -1511 and provided them with sufficient technology to explore their subsector. The Darrian Confederation is a Client State of the Imperium. It has had long standing conflicts with the Sword Worlds.

See also Humans.

Federation

Group of states, worlds, or systems, each internally independent, joined into a union to which has been surrendered certain rights and responsibilities, most generally to do with foreign affairs.



Hive Federation

Human term for a loose interstellar community dominated by the Hivers; Hive Confederation is also sometimes used. The Hivers have only one culture and one language; the Hiver genotype (with individual variations similar in degree to differences between individual humans of the same race) is also constant. The Federation government (if such a term is at all applicable) is mostly concerned with maintaining the uniformity of the Hiver culture and species. This is accomplished by frequent reproductive embassies from one planet to another. Members of many different nests will shake hands with everyone nearby in a sort of farewell party and will then board a large embassy ship bound for a far-off world. Once there, they will meet with as many people as possible, shaking hands and exchanging news, art, gossip, scientific information, political views, and so on for about a year. They will then return home for another year-long round of parties, discussions, and handshaking. Most disputes among communities are handled in these embassies; others, considered too urgent or transient to wait for an embassy, are settled by judges. There is a considerable body of Hiver common law and custom, and a judge is a person who has spent years in study of the law; judges' decisions are not necessarily binding and are open to compromise, but they carry a great weight of custom. The discovery of alien races and their integration into society required a slightly more formal organization, which grew out of the coordinating body which schedules embassies. Two additional bodies were established: the Federation Navy and a development agency. The Hiver parental instinct was aroused by the discovery of numerous intelligent species less fortunate then themselves, and work began immediately to lift the "children" to civilization. An early experience with an aggressive race led to the establishment of a system of quarantined worlds, denied entry to (or knowledge of) interstellar society. Covert operations are in progress on quarantine worlds to modify overly aggressive cultures into acceptable members of the Federation, and several quarantined worlds have so far been opened since the beginning of the program. So far, no quarantined race is close to achieving interstellar travel on its own; public debate continues on what to do in such a case. The navy is the main instrument of military force. Hivers came late to the concept of war and are more comfortable with hightech, long-range oriented violence; they dislike the personal approach of ground combat. When ground forces are absolutely needed, other races of the Federation generally provide troops. Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy. Other races of the Federation are equal partners in society, although the structure of society is Hiver generated, and those races able to adapt best to the Hiver way of life and customs have been most successful. All races participate in the embassies, although in a modified form. Some associate species retain strong internal governments or police forces to regulate the aggressive tendencies of their members, but whatever solution is reached, all Federation member societies are nonaggressive. Most worlds of the Federation have communities of several species; races inhabit the worlds they find most pleasant.



Solomani Confederation

In 871, the government of the Solomani Autonomous Region reorganised itself as the Solomani Confederation in an attempt to strengthen its claims to the heritage of the old Terran Confederation. Although tantamount to a declaration of independence, the reorganisation was officially ignored by the government of the Imperium until the increasingly belligerent and extremist policies of the Solomani caused many border worlds under Solomani rule to petition the Imperium for redress. The branches of the Solomani Confederation's government took the names of the government of the Terran Confederation, but the present institutions have little resemblance to those of the past. The chief governing body is the Secretariat. This is presided over by the Secretary General, who is elected from its membership. The Secretary General is the chief administrative officer of the Solomani government, and while the office holds great power, it is fully accountable to the Secretariat. Representatives to the Secretariat are appointed by the governments of the individual districts. The number of representatives each district may appoint is determined according to that district's contribution to the Solomani economy. A district typically consists of a single world, but low population worlds or depressed areas are combined into multi world districts. In the case of a district such as this, an election is held to determine the representative from that district. These, however, are not elections in the normal sense: the governments vote rather than the populace. Each government of such a district is allocated votes (again, according to its economic importance), which are used to elect a representative for that district. All government office holders and officials must be members of the official party, the Solomani Movement. Although formerly of great power and influence, the party is now weak, decentralised and of little importance. Real power in the Confederation is held by the government and the factions. Because of the greater degree of local autonomy that exists in the Solomani Confederation, inter world factionalism exists to a much greater degree than would be allowed in the Imperium. Coalitions of worlds exist outside the normal government channels, sometimes equalling them in importance within a given region. For example, the Near Bootes cluster, in the Solomani Rim, dominates large portions of the adjacent subsectors, both economically and politically. Bootean mercantile interests heavily favour peaceful trade with the Imperium, and their influence with the Confederation government is considered to be the primary reason for the unofficial detente between the Confederation and the Imperium. Another example of this factionalism is the ongoing trade war between Kukulcan (Kukulcan 0405) and the coalition of Thetis (Kukulcan 0108) and Laputa (Kukulcan 0310). The war is causing severe damage to the economy of Kukulcan, but the Thetis-Laputa coalition has thus far been able to muster enough power to prevent effective intervention by the Confederation government.



Sword Worlds Confederation

A loose confederation of worlds in the Spinward Marches, coreward of the Darrians and spinward of Imperial space. The first settlement in the region was on Gram in -399. By circa -200 the settlement of the area was largely complete, and the first interstellar government in the region, the Sacnoth Dominate, was formed in -186. Consisting of the twenty worlds settled up to that point, the Dominate lasted until 102, when it was fractured by rebellion into several smaller states. During the ensuing centuries various Sword World governments rose and fell; they sometimes coalesced all the worlds under a single world's domination and sometimes splintered into several small states. Contact with Imperial traders in 73 brought increased trade and had a stabilising influence on the region, but this stability was short-lived. The First Frontier war brought a desire for cooperation among the various squabbling worlds, and the end of the war saw the formation of the first unified confederation in centuries, centred on Sacnoth, and referred to as the Second Dominate. As a result of the Outworld Coalition's victory, the Sword Worlds annexed Terant 340, Torment, Trifuge, and Cunnonic, which are all in the Darrian subsector. The Second Dominate held power until 698, when it was overthrown by a coalition headed by Gram. The Gram Coalition ruled until 788, when a short war with the Darrian Confederation resulted in the loss of the four worlds gained during the First Frontier War. Public outrage at the mishandling of the war caused the subsequent fall of the Gram government. The replacement was the Trilateral Alliance, a decentralised organisation headed by Narsil, Sacnoth, and Durendal. The Alliance broke up in 848 due in large part to the inherent weakness of its organisation, and an interregnum of essentially independent worlds lasted until Gram reasserted its influence (helped substantially by Zhodani money and advisers, rumour has it) in 852. This government has retained control-down to the present day. The government allows almost complete local autonomy. Individual worlds maintain separate military forces, pass their own laws, and completely regulate their own internal affairs. The Confederation government regulates inter world trade, handles diplomatic relations with outside powers, and adjudicates inter world disputes. In peacetime, the Confederation government maintains a pool of high ranking military officers (selected from the military forces of all member worlds) who are trained in large unit command and staff operations. During time of war, all military forces are confederalized and placed under a single unified command. For ground forces, divisions will be commanded by generals from the individual worlds, corps, and higher organisations by Confederation officers. The component forces of a division will be from the same world whenever possible. For naval forces, individual ships are under the command of local officers, squadrons and fleets by Confederation officers



Sylean Federation

(-650 to 0) Large interstellar federation which served as the basis for the Third Imperium. Established on Sylea in -650, the Federation grew slowly, absorbing several surrounding worlds and increasing trade and interaction between worlds. By -30, the real power in the Federation was an industrial consortium headed by Cleon Zhunastu. Cleon, a Solomani noble of great vision, used his family industrial base and the support of other families (obtained by the persuasiveness of his personality) to obtain behind the scenes control of the Federation government and to begin an active campaign to increase the number of worlds under its control. After 30 years of economic and diplomatic manoeuvring (and occasional military action), Cleon had increased the size of the Federation and extended its control to the edge of what is now Core sector. Cleon envisioned a territory larger than a single sector, however, and concluded that the tightly controlled, highly centralised nature of the government of the Sylean Federation was not suitable for a large, star spanning empire. Cleon decided the Federation had served its purpose, and he began plans for a more suitable form of interstellar government, which would allow greater local autonomy but maintain cohesion over large distances. In addition, to restore the past glories of the Rule of Man (and therefore lay claim to all former territories of the First and Second Imperiums), Cleon proposed to revive the Imperium. This was made possible by the fact that in the closing years of the period known as Twilight, one of the last claimants to the throne of the Rule of Man had made Sylea his capital. Cleon traced the legitimacy of the Sylean Federation back through this emperor to the Rule of Man and (since the Rule of Man claimed to be the lawful successor to the Vilani Imperium) to the First Imperium as well. In the 651st year of the Sylean Federation, the Grand Senate of the Federation "persuaded" Cleon to accept the Imperial crown. That year he was crowned First Emperor of the Third Imperium, and he proclaimed the 651st year of the Sylean Federation to be the Year Zero of the Third Imperium.



Terran Confederation

(-2398 to -2204) Interstellar government consisting of Terra and its colony worlds. The Terran Confederation has its roots in the formation of the United Nations Space Coordination Agency (UNSCA) in -2499. In addition to handling mundane responsibilities that helped avoid conflict, UNSCA soon became a clearing house for space operations. One of UNSCA's natural directions was research. In -2431, UNSCA researchers in the system's asteroid belt, who were looking for better drives to transport ores, discovered jump drive. The first jump drives were used only in the solar system--they were too weak to be used for interstellar travel. In -2424, for various reasons, the first interstellar jump expedition travelled to Barnard's Star rather than Alpha Centauri. Upon their return in -2422, the expedition members were hurried into a hushed meeting with UNSCA. The expedition had encountered alien intelligent life, humans no less! The expedition members had encountered a Vilani prospecting outpost, an outpost on the very fringe of a vast, advanced empire controlled by alien humans. It came as quite a shock to the Terrans that many of the worlds only a few parsecs away were already claimed. Politicians echoed the popular sentiment that it was unfair for alien humans from several hundred light- years away claim worlds near Terra. Individual nations began expanding their armed forces and building starships. Over the next two decades, UNSCA and the United Nations transformed itself into a true world government, which administered the defense of Terra against the Vilani Empire. When Terran colonies formed on other worlds were granted membership in -2400, the UN officially changed its name to the United Worlds. Two years later, upon the admission of colonial representatives to the Secretariat, the name was changed again to the Terran Confederation. The Terran Confederation fought a series of interstellar wars with the Vilani Imperium over the period -2408 to -2219. These wars ultimately resulted in the fall of the Vilani Grand Imperium. The Confederation was dissolved in -2204 upon the proclamation of the Rule of Man to replace the Vilani Imperium.

See also Solomani, United Nations, and United Worlds.