The Tale of the Charnians
Five overlord troops enter Charn. Meet with an unfortunate accident
at the Grungy Goblin Inn. Three are killed, one escapes, one taken
Farnach the Inkeeper closes the Grungy Goblin Inn. Says he is
moving north to live with "aunt".
Farnach hires mercenaries to take him north. Lynch mob runs Blackwolf
and Kharash out of Charn. I guess they were pro-Overlord. We spend
the night in the Dirthwood Forest.
Meet the stranger at camp.
Archery competition. Kharash loses to Grayshanks. As loss on bet
we accompany him in search of a tomb somewhere in Dirthwood. Enter
After two days of wandering through the swampy forest, we attain
a manor, not a tomb. Find the thief's tomb and loot it. Grayshanks
in his incompetence set off the trap, and took the brunt of his
mistake in the form of a scything blade. Being "mortally"
wounded, I had no choice but to put him out of his misery. Oh well--I
told him I killed for money. We narrowly escape with a small attack
from the goblin residents. Flee back to forest, with a necklace,
ring, sword, and 3 gold bricks.
Having finally attained high, dry ground, we meet Shen'tyga, who
takes us to a small encampment. Shen'tyga takes us to meet Grayfeathers,
the leader. Encampment is overrun by goblins. Escape into forest
with Grayfeathers, Shen'tyga, and two aides--Chinta'kari and Pralorn.
Search for survivors, find the cottage of Rosabella & Rosalinda.
They tell us of the old monastery and its takeover. Agree to kill
ogre as payment for their information and hospitality.
Go to ogre lair. Ice the ogre family and their goblin servants.
Get their treasure chest. Go back to cottage and pay to have our
goods identified. Blackwolf learns he needs to dip Shadowsclaw in
the blood of an innocent man to learn its capabilities. Life is
Hike to monastery.
Enter the monastery. Kharash mourns the loss of his sword after
an ambush by goblins. Explore the main structure; has been overrun
by ogres, hobgoblins, and other beasties. Kharash claims the black
shield of the hobgoblin chief. Pick up a nice little bag that seems
to pour money endlessly. Looking for a place to camp, we find the
druid pool--a little sip, and we have superhuman streeeeeeeeeength!!
Pitch camp and decide to descend to basement tomorrow.
Enter basement. Rescue Culen McFilch, but keep his gear--heh,
heh. Blackwolf ices two goblins in the blink of an eye with Grayshanks'
bow. Meet More the head cleric, take his staff too. He helps us
rescue Gareth Ironhand, who pledges to help kill the Goblin King.
Fight with goblins, hide out in storeroom.
Explore some more, blow chow over some moldy corpses. Kharash drops
in on a wraith, which Blackwolf splits from the crotch to the clavicle.
battle the Goblin King and his minions--Kharash can't hit the broad
side of a brothel but Blackwolf saves the day with his expert marksmanship.
Lost More (aww!). Fall into the caverns on our way back to encamp.
By the scythe of Nerull, what a day!! We enter the caverns, and
in our infinite wisdumb follow the steam to its source. Waiting
there fur us was a beautiful red dragon (of course), who uses an
audible glamer to make us think his chamber is the safest place
to be. Kharash in a tremendous show of bravery strode forward, drew
his sword in a feint of submission, and nearly slew him with a single
blow. Chinta-kari got roasted, and Kharash nearly met his fate in
the jaws of the dragon, but Blackwolf quickly felled the mighty
beast with a single bowshot straight through his forehead. Sounds
like the end of a tremendous adventure? NOT! While searching through
the booty, Blackwolf decides to pull some beans out of a bag, and
bang! after failing a 98% chance of saving himself gets sucked into
another dimension. Kharash, not wanting to miss out on all the fun,
jumps in after him. Two first level boobs on the Astral Plane--not
a problem! Where are they in relation to one another? Nobody knows.
How are they getting home? Nobody knows! Sucks to be us!!!
Blackwolf goes ethereal, then wills himself to Greyhawk. Ends up
in some strange land, so he tries again. comes out on the hill near
the monastery. Hikes up until nightfall.
Spend the morning hunting, don't catch squat. Re-enter monastery.
Suddenly realize I have no light. Manage to feel my way all the
way back to the trapdoor. Get lost and fist fight some kobolds,
having lost my weapons on the Astral Plane. Find my way to the dragon's
lair, find the dead knight's chamber. Gather his equipment, encamp.
Leave the dragon's lair to catch up with Grayfeathers et. al. As
I'm walking through the forest, with a flash of magical energy boom!
in pops Kharash, covered in ethereal slime. We return to the lair
to gather as much gold as we can carry. Feast on another meal of
Return to Rosabella & Rosalinda, where we also meet with Grayfeathers,
Pralorn, Shen'tyga and our two wolves, Nightfang and Zarogh. Find
out we'd been in the Astral Plane for a week. Split the loot, ID
out magic items, and basically spend about four days recuperating.
Move west through the swamp. Attacked by strange puma-like beasts
with tentacles on their backs. Follow their trail to their lair.
Shen'tyga picks up an ornamental bracer.
After four days walk through the forest, and seeing a will-o-wisp
and some of the fay folk, Grayfeathers brings us to the edge of
the forest. Shen'tyga decides to accompany us to Rauxes, since he
lost all three brothers in the swamp. Grayfeathers and Pralorn return
into forest, and the three of us celebrate their departure.
Walk across the rolling hills of the Great Kingdom, camp without
Reach the Imeda river and encamp.
Walk up the Imeda, past the fork, take a ferry across to...RAUXES!
Put the wolves in a kennel, open an account with the money changer,
enroll at the mercenary's guild to train for a week, and basically
wonder at the fathomless mysteries of the City of Ten-Score-Thousand
Kharash trains with the mages. Shen'tyga and Blackwolf get a room
at the Red Axe Inn, owned by Thajzi Orcslayer, a notorious Orc-hater.
Convince him that I am an accomplished orc hunter. We are directed
to the Scholars' Inn to find some "action". Meet Tangus
McFain, who recommends going to The Maze, although a bit too readily.
Buy some black dye and dye my arrows. Hang out at Scholars' Inn,
pick out a pair of wealthy merchants to hit. Catch them leaving
with some women, pretend to be their pimp (doesn't work), kill the
richest one. Leave black arrow in his back as a sign. Chased by
the black shirts for 20 minutes but escape. Return with merchant's
purse to find I've lost my own. I guess that's justice in Rauxes.
Meet some Acrobats at the Scholars' Inn. Discuss Thief Guilds,
etc. He tells me where to find Extortioner's Guild and to mention
Prather. As I get to Dead Broke Street, I'm jumped by five thugs.
I decide to shoot for it and say Prather sent me. I break there
hold, but get my throat cut from behind. Spend 2 days unconscious,
awake in a random chamber. Pass the second test by refusing the
soup they bring me. The leader of the thugs comes into my room,
introduces himself as Prather, and welcomes me into the Guild. Chopper
comes in and apologizes for the initiation. Prather explains the
rules, gives me some steel rings to cover my neck wound. This guy
knows everything about us! Train for a week wherever I am, then
get knocked out and returned to the Guild. Chopper brings me a box
of 20 arrows, dyed beautifully black.
Return to Red Axe Inn. Kharash studies some mage shit. Three of
us go to the Dancer's Delight. Blackwolf loses his cherry in the
most erotic sexual experience he could ever hope to have. Spend
the 4th sleeping it off.
Get a job from the Guild to steal an amulet from the warden of
the debtors' prison. Break in, charm the warden, get the amulet,
but our broken window is discovered and an alarm is raised. On the
way out another mage dispels the charm. End up brawling our way
to the door, barely escape, then take off for the whorehouse with
19 city guards tailing Shen'tyga. Kharash and I make it back, but
Shen'tyga doesn't return. Spend another night of bliss.
Kharash and I go into training. The guildmembers try to play it
cool, but they are obviously in awe over the number of brownshirt
corpses feathered with black arrows.
Regroup at Red Axe Inn. Go out for a night of excitement. Get in
a fight with some blackshirts for the hell of it. Walking along
Waterfront, we get jumped by a gang. Blackwolf is taken down, so
we cut our losses and go home. However, we now have a prime directive--revenge!
Shen'tyga is acting cool now.
Blackwolf is taken to a temple to be healed. Receives letter from
The Exile, learns about hit on Moonlight Blade spy. Kharash refuses
to go without knowing everything. Always aiming to please, Blackwolf
has him brought into the Guild. Kharash is surprised at his initiation
rites, but glad to be in. Considers a career in assassination. Blackwolf
spends another night in paradise.
Kharash released from Guildhall. Blackwolf spends day sleeping
off previous night and preparing for hit. Blackwolf climbs into
target's room, Kharash and Shen'tyga get in a street brawl. Wait
Target returns home in the early morning. Kharash enters boarding
house invisible, inadvertently creating a nice "ghost"
diversion. Blackwolf chases target out of apartment, he & Kharash
kill him in hall. Set up body as requested, take money. Kharash
and I go into training, Shen'tyga seeks some monetary diversion.
Find a house on Silver Street. Search through it, find out its
actually inhabited by some Snake bitch. Fight her, pump her full
of several arrows, finally drive her insane with a Psionic Blast,
but she still poisons both of us. She goes outside in a fit of blood-lust,
kills about 20 peasants and 10 Blackshirts before dying. We quietly
retrieve our wolves.
Hire carpenter. Spend two days cleaning the place for him.
Carpenter begins work. Blackwolf goes back into training.
Here a strange howl outside during training. Have dream that night
About midnight, the Redeye attack is launched on the Assassins'
and Thieves' Guilds, and the city gates. The Exile kills the last
one as I arrive. Spend the rest of the night keeping guard.
That night have another dream, about the Redeyes, but also a dragon
hovering over the city. Next day it is obvious everyone has had
the same ill-boding dream.
Leave Guildhall. Buy furniture. Do biggest, cleanest hit on some
noble. Come away with about 30,000 gp worth of stuff, without a
Go into training, again.
A second Redeye offensive. This time they focus their attack mostly
on the southern city gates, and succeed in breaking out.
End training. Decide to find a Redeye to see how tough they really
are. Find one and destroy it, but realize it was really tough. Kharash
recognizes the dust of which they are made as that he's seen on
the robes of his mentor, Medellan. The plot thickens...
Medellan is missing.
Spend next two days fixing up house and trying to find Medellan.
Decide to break down Medellan's door since no-one has seen him.
Find his smelly corpse, plus a book on the Realm of Shadow and the
granite gateway. Take the book to The Exile, who asks Kharash to
After reading about gateway, we decide to go get it. Returning
to Sorcerors' Guild, we find that someone has beaten us to it. Go
back to The Exile, who says she has more pressing business for us.
She tells us the story of Secatha, an evil Lizard-King whom the
Redeyes have awoken. Kharash and I decide to do one more hit to
pick up some "cash" so we can train. Rob a goldsmith.
Kharash goes into training. Blackwolf needs more "cash"
before he can train. Hit the streets, get in a footrace with a psionic
elf, give him a nice migraine, and take the purse. Still need more
"cash", so I attack to Random Bobs on a street corner.
Devirginize my garrot. Realize I've killed two Moonlight Blades.
No loss. Run straight to Guild.
Set out from Rauxes. Happy to be on the road again, but feel like
we're being watched. See black dragon scout that night, just like
Battle at the ford. Obviously, we are expected.
In the early morning, we see the dragon scout talking with four
Redeyes bearing a gate, hopefully the only one. Begin forced march.
After a day's run we realize that we are losing ground, so we rest
and resume usual pace.
Reach the temple of Secatha. Spend the day scouting.
Since we don't see anybody coming or going, we decide just to enter.
Mow down the temple guards, but Blackwolf's diplomatic comment "We're
your death coming to greet you!" somehow upsets the Black Dragon.
Of course it was true, but we lost Hannahr and our wolves in the
battle, plus a lot of gear. Retreat to heal and re-strategize.
Re-enter temple. Clean out dragon's treasure, descend into mountain,
wipe out temple's main defense. Hit sorceror's bedchamber. Retreat
to the dragon's lair to rest.
Descend again into the temple. Blackwolf hypnotizes a priest and
convinces him to take us to the Highpriest Mordren. Try to convince
him we're here to help with the Gateway, but he doesn't buy it.
End up fighting our way through to Secatha. In the culminating battle
of the whole adventure, Blackwolf completely chokes on his assassination,
misses a backstab, and almost breaks his sword. He and Kharash still
manage to destroy Secatha's form and his minions, although Maris
is killed. Search remainder of lower temple.
Spend next three days feasting in dining hall and identifying items.
Drag Secatha's and the female vampire's bodies up into the sunlight.
March out for Rauxes.
Over a week later, we arrive back in Rauxes.
Blackwolf and Kharash train in both classes.
Talk to Exile about going to Plane of Shadow. She seems excited
to go, but for personal power.
Our house has been ransacked. Kharash's treasure chest is gone.
Confront Kharash's new mentor, but don't get anything out of him.
Kharash transcribes Medellan's Portal.
Burst into Sorcerors' Guild and attack Vanovar, one of the mages
working with Medellan, but he gets away. Decide to create gateway
We wake with the feeling that this is possibly the last day of
our existence. We create a gate and pass into the Plane of Shadow.
Very strange place, completely devoid of color, some buildings are
bigger and some are destroyed. Lots of weird creatures, too. Go
to Sorcerors' Guild, kill Vanovar and Larkin. Ambush Sheynik, the
last of Medellan's associates. Find out about Hamentor "the
Ageless", and the other two gates. Kill him and return to Prime
Enter sewers. Drop two Black Hands. Run into an elf and a half-elf
who totally work us over and run off, throwing a small emerald at
Exile. I think revenge is definitely in order. Bug out and call
it a day. Kharash starts The Great Fire of 576 with a pair of fireballs
that he launches at some peasants, just out of spite.
After 4 days resting, we begin again. Find the other gate and kill
the seven Redeyes guarding it. Destroy the gate. See the front gate
to the keep is open when we come out. About 3 am, a caravan of three
new granite slabs are brought into the keep. Our suspicions are
Realizing that the new gates are being created faster than we can
seek and destroy them, we gather a force for a direct assault on
Hamentor: Blackwolf, Kharash, The Exile, Prather, Chopper, Thajzi
Orcslayer (thanks to a small lie from Blackwolf), Kurlig, Tavé
K'vir (the Huvshe), and Kragen Tor. Spend the day preparing.
Enter the Land of Shadow once more. We approach the keep directly,
which is guarded by twenty Redeyes, in the full glory of their Shadow
Plane existence. However, they part, and allow us to enter. Hamentor
speaks to Blackwolf telepathically, taunting me. We are directed
up an endless flight of stairs, up hundreds and hundreds of feet
into the tower, and are left alone in a room. Explore each of the
four exits, which are each tied to an Elemental Plane, and decide
on Water. Spend many hours walking down through the chamber of Water,
finally find another portal. Take stairs up to Hamentor's chamber.
Then begins the ultimate battle. We destroy rust monsters, fire
giants, two hydras [well, Blackwolf did all the work on them :)
]; The Exile turns the tide of the battle against Hamentor himself
with an Insect Storm, and Blackwolf and Kharash destroy Hamentor
himself (well, mostly Blackwolf again). Our only fatalities are
Prather, and worse yet, Blackwolf's notorious bow. Blackwolf briefly
considers suicide, but decides instead to find a different method
of efficient killing.