The Twilight's PeakTRAVELLER
Campaign

Firearms in the Traveller World

Modern Weapons

Heckler & Koch G-11 Caseless Rifle
Action Caliber Mag Dur Enc BDG Damage Price
AL/AB 4.7mm cls 2x Box(50) 4 1.36 20 2d10+2 1100Cr
Features - Autoburst ROF is much higher than AL/FA and thus the first three rounds are firedbefore the recoil penalty begins to affect aim. The rifle takes two box(50) magazines at once. Bayonet lug. Auto extractor. Tapped for telescopic sights.

HK-69 Grenade Launcher
Action Caliber Mag Dur Enc BDG Damage Price
SS 40mm Break 1 4 .5 20 2d10+2 1100Cr
Features - Autoburst ROF is much higher than AL/FA and thus the first three rounds are firedbefore the recoil penalty begins to affect aim. The rifle takes two box(50) magazines at once. Bayonet lug. Auto extractor. Tapped for telescopic sights.

Ultra Modern Weapons

FM XLW-1a Laser Pistol
MCS Collimation Action Dur Enc Charges Damage Price
1 1.5 SS 2 .5 5 1d10x1.5
Features - The XLW (eXperimental Laser Weapon) Mk. 1a is powered by one E5 battery in the pistol grip. It is essentially the police version of the Military Mk. 1b.

FM XLW-1b Laser Pistol
MCS Collimation Action Dur Enc Charges Damage Price
1 1.5 SS 2 .5 10 1d10x1.5  
Features - The military pistol. Contains two E5 batteries in the pistol grip.

FM XLW-2a Laser Carbine
MCS Collimation Action Dur Enc Charges Damage Price
3 2 SS 3 1.6 15 1-3d10x2  
Features - a Carbine. Has either solid wood or plastic stock or folding stock and longer barrel tapped for telescopic sights. Power is provided by three E5 batteries in a tube magazine beneath the barrel.

FM XLW-2b Laser Carbine
MCS Collimation Action Dur Enc Charges Damage Price
3 2 DA 2 1.8 15 1-3d10x2
Features - an improved version of the -2a, this model carries an extra capacitor, allowing two shots per action.

FM XLW-2c Laser Carbine
MCS Collimation Action Dur Enc Charges Damage Price
2 1.5 AL/AB 2 2.5 30 1-2d10x1.5
Features - This is the automatic version of the above weapons. It is a gatling arrangement of three barrels, each of which may be fired and recharged in a given action. Power is from a beltpack or backpack containing three E10 batteries. The backpack/beltpack has an encumbrance of 1.25.

FM XLW-3a Laser Rifle
MCS Collimation Action Dur Enc Charges Damage Price
4 3 AL/AB 3 2.75 50 1-4D10x3
Features - This is the rifle version in the series. It also contains three barrels in a gatling arrangement. The actual rifle weighs in at 1.5, with the EV50 backpack power unit weighing in at 1.25. Tapped for scope.

FM XLW-3b Sniper Rifle
MCS Collimation Action Dur Enc Charges Damage Price
5 3 AL/AB 2 2.8 50 1-5D10x3
Features - The sniper version of the -3a. Enc of the rifle is 1.55. Internal bipod. Tapped for scope.

Gauss Weapons

Lee Enfield Electroneedler Mk. 1
BBL Mag Action Cal Dur Enc BDG Damage Price
Std Box(10) AL .01mm 3 .5 30 3d10+3 1100Cr
Features - A Gauss pistol. Fires a continuous burst gatling style with an effect like a shotgun. BDG of a round from this weapon equals 30 and has a pattern like a riot gun.

Lee Enfield Electroneedler Mk. 1a
BBL Mag Action Cal Dur Enc BDG Damage Price
Pistol Carbine Box(30) AL/FA .01mm 3 .7 30 3d10+3 1100Cr
Features - A Gauss carbine. Slightly larger and improved carbine version of the Mk.I

Lee Enfield Mk 12 Gauss Rifle
BBL Mag Action Cal Dur Enc BDG Damage Price
Rifle Box(20) AL/AB 2mm 4 1.5 21 2d10+3 (x1.5) 1100Cr
Features - Bayonet lug. Integral laser sights. Tapped for scope. All standard ammunition is treated as discarding sabot (x1.5 damage). There is also explosive (+1d10 BDG burst 1) ammunition available.

Lee Enfield Mk. 15 Defeater
BBL Mag Action Cal Dur Enc BDG Damage Price
Rifle Box (20) AL 5mm 3 2.25 31 3d10+4 1100Cr
Festures - bayonet lug, integral laser sights, tapped for scope. Normal rounds are jacketed steel (armor is halved). Armor piercing rounds of depleted uranium also available (BDG 41, VDG d6).

Lee Enfield Mk. 20 Support Weapon
BBL Mag Action Cal Dur Enc BDG Damage Price
Machine Gun Box(50) or belt fed AL/FA 2mm 3 3.8 21 3d10+3 1100Cr
Features - Fires identical ammunition to the Mk. 12. Normally found with integral bipod mount (tripod also available (+1 BCS)). Integral laser sights. Tapped for scope.

Gauss Power Requirements - All gauss weapons fire their rounds by the use of magnetic linear accelerators. They require a power unit to operate. The Mk. 1 is powered by an E1 battery for a week. the Mk 12/15 are powered by an E5 and the Mk. 20 is powered by an E10.