Mystical Forest


Fly Mystical, dismount, east to the middle, southern @,
north a few and cast word. All north, all west, pick door,
n, u, 5s, e, spell up, sanc, dispel and kill per (not bs'able), 4e, hands
pers, spell and sanc up, kill pers one at a time. 2n, w, open chalice,
get key chalice, cast transport.
Head all south, e, 3s, brief off, walk around the zone to the northern
row of @'s, south through the middle one, west, unlock door, sanc and
spell up, kill golems. Up to 2 rooms before the uppermost room, shield
room.
The room before the uppermost room set traps. Person with the most
hitpoints go all up and engage the wizard, flee and go down to the form in
the shielded room. Sanc and spell up,
wizard will be trapped. Dispel and kill. Get all, hopefully
will have a moonstone (key to the energyfield). Loot all and
transport.
Go 8s, 2e, 2n, e, 3n, 2e, unlock energyfield, open
energyfield. Dragon inside is non-ag ONLY IF SLEEPING.
Shield room before engaging. Dragon does full dispels, as well as room
plagues with breath. Loot green dragon scales.
Wander around and find the assassin in the eastern half of
the forest- he flees, so be ready with shield room to fence him in or use
traps. Assassin loads ring of quickness (6hr) and a dagger worth eq
points. Find and kill unicorns for horns and centaur leaders for shields.
On reset all pers will load with elixirs of life, worth over 100k on
auction during peak hours- cast level 30 heal and cure critic.

Killing Tyr: Transport, follow directions back to the set of two pers. Go
south and up to Tyrs room. Cross-bash, cross-trip and use healing staves
as necessary. He sits in an anti-thief room, level 50 cleric mob, so be
prepared for that. He will not budge, though, so trapping and shield room
are obsolete. Poison and plague help quite a bit if you can manage to get
them through on him.